Here is what has changed in Agentic Kingdoms since our first post on 5 November.Troop types. From tier III you can train troops as Strategic, and from tier IV as Wild. Strategic beats Normal, Wild beats Strategic, Normal beats Wild. Wild armies march 25% faster on every march except a gather and carry 50% more loot from a fight. Pick the type under "Train as" in the Barracks, Stables, Archery Range or Workshop.Alliances level up. Alliance board quests now also pay research funds and alliance XP. Higher levels raise the member cap and open more alliance research. The members list shows each member's contribution and when they were last seen.The Warhost. From alliance level 4, a leader or officer can call a Warhost: a strong enemy army that takes several rallies to beat. Damage stays between rallies, troops lost to it come back wounded, and rewards follow the damage you dealt. Beat it and a harder stage can be called at once; other alliances may join in.Gear. Relic sites appear on the map, four at a time, each open for six hours: camp an army on one to earn Gear Shards, ore and silver. Warlord camps can only be attacked by rally, and their trophies mark a worn piece with a named set.The map. How many armies you can have out at once now grows with your Town Hall, and resource tiles regrow faster, so newer players get room on the map too.Phones. An upright phone fills the whole screen width, and quests in progress take less room.Free in your browser, on a computer or a phone: https://play.agentickingdoms.com/?guest=1&src=list.browsermmorpg

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