Your Stronghold just got a lot bigger. This update adds seven new buildings to the Forsaken Hold, each with its own animation and its own reason to build it, and redraws the whole map around them. Busting prisoners got faster too, and chat has a lot more to say.

Seven new buildings
Each one hooks into a different part of the game, so wherever you spend your time, one of them pays off there:
- Infirmary: your HP regenerates faster, up to 40% at level 20.
- Arcane Spire: more maximum HP and mana, up to +10% each.
- Bastion: take less damage when other players attack you in PvP and the Arena, up to 20% less.
- Caravanserai: cheaper fast-travel tolls and conveyance repairs, down to half price.
- Planning Room: better odds on every heist you lead, up to +5%.
- Shard Font: slowly makes Godshards, the divine crafting material, up to one a week.
- The Fence: more gold from crimes, fencing stolen conveyances and heists, up to +20%.
A whole valley to build in
The Stronghold map now opens zoomed out on the full valley, with the Keep at the centre and four roads branching to every building. Zoom with the buttons, your scroll wheel or a pinch, and drag to look around. In the corners, crows circle a dead tree, a hooded traveller warms his hands at a campfire, training dummies take a beating, and something still drifts between the stones of an old graveyard.
Balance
- Quarries produce far more at high levels, so you can fund late upgrades from your own Hold.
- Altar now raises maximum energy by 0.25% per level.
- Gem Mine and Shard Font keep producing for up to 30 days while you are away.
- Jail: every city now holds 10 prisoners, and a busted prisoner returns after just 2 to 15 seconds.
Fixes
- Lotus Caravan: the maximum you can buy now keeps up with your energy regen.
- Scenes: the Stronghold, Warcamp, Blood Shrine and City Boss pages no longer crash when a device switches between touch and mouse.
- Stables: the sell price shown now includes your guild gold bonus.
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