Alenir Idle is a persistent fantasy idle RPG for players who like layered progression, itemization and build crafting. There is no energy bar, no forced ads, and one save works in your browser and on your phone.
How it plays
eveything has an 1-second tick. fighting gathering and creating feed off each other, mining and excavation feed smithing and jewelcrafting, woodcutting and foraging feed alchemy, crafting and cooking. food buffs stack with potions in the later rounds.
Leave the node running overnight or tune the deck and push the boss in Spire.
Multiclassing and skill card decks
- 46 classes. Five core archetypes, Tier 2 specializations and four Ascendant endgame classes.
- Active and passive class bonuses. Your active class gives 100% of its bonuses, and every unlocked class adds 20% passively and earns side XP.
- Skill card decks. Build decks of Active, Buff, Debuff and Passive cards across 8 damage types.
- Battle Sim. Runs a Monte Carlo estimate of a fight with your real stats before you commit to a build.
Gathering and creation
12 skills also covers Mining, Woodcutting, Fishing, Herbalism, Foraging, Excavation, Smithing, Alchemy, Crafting, Cooking, Jewelcrafting and Inscription. There are more than 640 recipes of tools and mastery perks up to level 115.
Itemization and progression
Aside from the rarity floor, itemization includes 14 equipment slots over 800 items and 17 sets. There are nine rarity tiers from Common to Transcendent with procedural affixes, as well as enhancement, sockets, glyphs and awakening.
Prestige for Aetherium, climb World Tiers, unlock Constellations and Reliquary, then Ascend. Heroes and skills cap at level 120.
Content and offline progress
Today I will discuss 14 zones, 11 dungeons, 10 Astral Rifts, the scaling Spire, Sanctum world boss raids, Hall of Fame leaderboards, Guild Hall contracts from Rank F to S, eight Homestead rooms, farming, and 17 pet species with combining and expeditions.
The offline stats are simulated, not estimated. The monster defense and accuracy, health recovery, buffs (de)decay, number of discrete dungeon rooms and bosses, crafting queues, gathering and farm growth, hero stats, and potion use all works the same as if the player was playing live.
Cloud save, community and fairness
Astral Cloud Vault: a syncs web and Android and warns you if another device changed the save. You can also export and import manually.
Realm Chronicles shows your live realm-wide stats, but not your hero legacy. The Astral Tavern has a forum and chat channels.
Report bugs in the game to earn Aetherium for confirmed issues and ads are optional rewarded videos for bonuses, nothing is forced.
Built with Vite, React 19, TypeScript, Zustand and Tailwind v4. Try it with a Capacitor Android client. Post your comments or build ideas in the comments.
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