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Alenir Idle v0.4.1 Devlog: Clarity

Welcome to v0.4.1, the Clarity update. This release is almost entirely built on what you told us in the Tavern and in world chat: too many menus, a Combat Power number that jumped around, no way to undo a pet combine, and ingredients that didn't say where to find them.

Thank you to everyone who wrote in. Kugaraya, Rice12, and MechBunny especially. We rebalanced a few things that were out of line.

A smaller menu

The sidebar has grown to 30 entries. Now it has 6 groups and 20 destinations and related pages share a tab bar.

  • Adventures. Combat (Fight and Explore tabs), Challenges (Dungeons, Rifts, Spire, World Boss), Quests, Guild Hall.
  • Community. Astral Tavern, Union, Hall of Fame (with Realm Chronicles).
  • Realm. Market (Shop, Rare Merchant, Player Market), Aetherial Conduit, Rebirth (Prestige and Ascension), Settings (with Changelog).
  • Hero. Classes now live inside the Character page. Achievements and Lore are Codex tabs.

Nothing has been removed. Every old page will still open where you expect it, including links from the tutorial.

Search finds tabs too: type "spire" and pick Challenges > Spire to jump straight to that tab. You can also collapse any sidebar group, and that choice is remembered. Search also works with the flat sidebar style.

Combat Power you can trust

I used to get different Combat Power based on where I looked, because each screen counted different things. Now there are two numbers.

  • Stable Combat Power. Your permanent strength without food or potions, including gear, classes, pets, Homestead, guild perks and so on. Dashboard, Settings, the Hall of Fame and the Tavern showcase all show this one.
  • Live Combat Power. The same number plus your active food and potion buffs.

A new Combat Power card in the Character stats tab and the info button on the Dashboard shows the formula in plain words and how much each source adds: equipment, classes, mastery, relics, constellations, pets and more.

Hall of Fame entries keep their old number until that hero syncs again, which happens once per session.

Pets, selling and crafting

Inherited abilities now work. Until now a pet that inherited an ability from a combine only displayed it. It now takes effect in combat, gathering, crafting, farming and offline progress. Pets that already carry an inherited ability gain its effect right away.

  • Combine preview. Before you confirm, you see which pets are consumed, the odds of keeping or changing the ability, and the likely element.
  • Restore Original Ability. Free, and available on any pet that holds an inherited ability. Restoring does not reset the ability cooldown.

Quick Sell on the All tab now shows what is about to go, by category with counts and gold, plus your most valuable stacks. Because the All tab includes gear, consumables and cards, it asks for a second tap.

Ingredient chips in Creation now show where a material comes from when you tap or hover, including in the compact mobile view. Sources include drops, gathering, shops and recipes.

Balance changes

  • Reflect damage. Crystal Scorpion reflect is halved to 7.5 percent and Elder Wyrm to 5.0 percent, and the reflected damage is now reduced by your defense. At 300 defense a Scorpion's reflect takes about 3 percent of your hit instead of 15 percent.
  • World Boss milestones. Thresholds are now 0.1, 0.5, 2, 8 and 25 percent of max HP instead of fixed damage numbers. Rewards are unchanged, but most heroes will now claim fewer milestones each cycle. A deeper boss rework is planned for a later release.
  • Aetherial Conduit EXP. Celestial Blessing EXP is 4 percent (was 8) and Slumber Resonance is 1.5 percent per rank (was 3). Ranks you already bought are kept and not refunded; gold and other effects are unchanged.
  • Offline reward boost. Watching the ad now adds 50 percent more EXP and gold to your Welcome Back summary (x1.5). Spending 25 Aetherium still doubles it (x2).

Known gaps and thank you

Sharing an item in chat (Item Showcase) is not in this release. It needs a server change and is on the list.

If a Scorpion or Wyrm still hits too hard for a well-built hero, tell us in the Tavern. A per-hit cap is the next lever, and we would rather tune it from your fights than guess.

Navigation, pet recovery, ingredient sources and the Combat Power explainer all started as player posts. Keep writing them: the Astral Tavern is where the next release gets decided.

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