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UPDATE #0.5.99+ "Tears"

This update introduces the Emporium, Tears, the reporting system, market and government changes, mobile interface work, account and privacy updates, and a long list of fixes across travel, sessions, tutorial flow and more.

Thanks to Katana, c0n390, Argyle, fnix for your donations, you are essential to the project.

The Emporium and Tears

The Emporium arrives: the + next to the coins no longer opens the little votes window but a real page, with the Daily Notices, the Shop, the Services and the Courier. Votes go into the Support and earn section. A new currency is born, the Tears: they can only be spent at the Emporium, for goods and services.

In the top bar you find your tears, but they are only visible when you open the Emporium. You can now change your first name, surname and tag by paying in Tears. The change is immediate and cannot be undone: the old value remains in the archives and anyone searching for you with the old tag will no longer find you.

What you buy at the Emporium waits for you at the Courier: it does not weigh, it does not expire, and you can collect it whenever you want, even with a full pack. You can reset all your skills and get back, in full, the experience points you spent on them ready to redistribute as you prefer. The experience earned throughout your entire history does not change, and the cost grows with how much you have accumulated.

When a new offer arrives at the Emporium you receive a notification: opening it takes you directly to the offer, which lights up for a moment so you can find it at a glance. In your profile log, every line concerning the Tears now also says how many you had before and how many you have left afterwards. This applies both when you buy them and when you spend them: goods, pacts, services, skill resets and Hurry.

When buying at the Emporium, the item flies from its card to the package counter in the header, which lights up and rises. After a purchase the Emporium page updates automatically when you close the Chest: the service just bought is immediately shown as pending and the pact just taken bears the Sealed stamp, without having to reopen anything. From the Courier you decide, package by package, whether to collect everything or just one piece.

Emporium interface

Payment and donation system

For now it is not possible to buy tears with real money. Until further directives the game continues to be supported by donations. When the purchase of tears is unlocked, donors will be able to choose between two options.

  • A number of tears equal to the donated amount, as if they had essentially purchased them.
  • Receive in-game honours for having supported the project without gaining any in-game advantage.

One choice will exclude the other.

Test phase and pay-to-win balance

The test phase has now begun: all players already registered from version #0.6 onwards will have infinite tears until the end of this Sunday. You will therefore be able to make your travels instantaneous, change your features and reset your experience points as many times as you wish until Sunday. Every day time-limited offers will be released that you will be able to purchase only once in exchange for your infinite tears.

The shop has two purposes: to reward those who support the game and guarantee it a prosperous future, and to help those who joined more recently compete with the older players. A billionaire will be able to buy everything they want, provided they are not among the best in the game: once a certain threshold is reached, certain packages and products will no longer be purchasable.

  • Experience purchases. A player with 100 experience can spend 10,000 euros to buy experience, but only as long as they are below the average of the players.
  • Building expansion. A user will be able to expand the buildings of their city and private fields with tears, but only as long as the average building levels remain below the average, with the exception of certain military buildings.
  • Always available. Monthly packages purchasable only once a month, speeding up travels, changing features, resetting skills, decorative items and services that do not affect character growth.

With this scheme the top positions will be occupied by those who are good at playing and contribute to the support with the minimum contribution, the monthly packages.


Map, travels and companies

The ongoing action timer has a new button: you can spend tears to shorten the wait. If you do not have enough to finish it completely, you spend what you have and the wait shortens proportionally. If you have absolutely no tears, the button to hurry the action no longer shows you a cost you cannot pay: it takes you directly to the Emporium to stock up.

Hurrying a group travel moves the whole company, not only the one who pays: the cost is full for you and halved for each companion, and any member can offer it. If a companion pays to hurry the group travel, the others now receive a notice and their map realigns automatically. If at departure some companions are scattered across the map, the leader can order a regrouping: each one sets off towards him at their own pace, and the journey to the destination starts automatically when everyone has arrived.

If the farthest is less than five minutes away, the reunion is immediate and you set off at once. Each companion remains free to cancel their own journey. While the company is reaching the leader, he cannot enter a city leaving them marching towards an empty point: he must wait for those he has summoned.

The character now walks on the map instead of moving in jumps: their position updates every second instead of every half minute, and the marker, the range circles and the button to interrupt the journey all move together.

Technical fixes and map resources

  • It is no longer possible to set off towards non-existent latitudes outside any map.
  • Malformed coordinates are rejected instead of being reinterpreted.
  • A simultaneous double scouting request no longer grants the second scan without paying the fatigue.
  • The iron mine has been moved away from Rome but closer to Palermo.
  • The forest north of Rome has been removed.
  • A stone quarry has been added in Greece, near Costanza.
  • A forest has been added in the south of France, near Barcelona.

Journey fixes

  • Fixed. Departure no longer teleports a companion to the leader's starting point from hundreds of kilometres away; now it checks true proximity and indicates who is missing the roll-call.
  • Fixed. Joining a company camped in the open now requires being within sight range.
  • Fixed. If the group interrupted the journey halfway and then entered a nearby city, the whole company is no longer brought back onto the map at the old abandoned destination.
  • Fixed. A group that had already arrived at the destination can no longer remain travelling indefinitely if none of the members opened the map.
  • Fixed. On exactly horizontal or vertical journeys the marker no longer stays still at the starting point for the entire duration.
  • Fixed. The interrupt journey button no longer remains active on a journey already concluded after a group notice.

Reporting, market and economy

The reporting system arrives: in another player's profile, next to the flag of their name, there is now a button to report them to the staff. You choose the reason, harassment, cheating, inappropriate name, spam, scam or other, and describe what happened. Every report arrives on the staff desk, and when it is examined you receive a notification with the outcome.

To avoid abuse, you can have only one open report per player and up to five per day. Together with reports the real ban also arrives: the staff can now suspend an account for a period or permanently, with a reason that is shown to you when you try to log in together with the suspension end date. The measure takes effect immediately, even already open sessions and remembered devices are disconnected, and is recorded according to the European rules on the motivation of decisions, DSA.

Market and trade

New skill: Haggling. The number of offers you can keep open at the market is no longer unlimited: you have a ceiling, and the skill serves to raise it. The count is a single one for lots for sale and purchase requests.

  • You start with 10 positions without having spent a single experience point.
  • 60 positions at level

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