Balancing - speed, small cart & sell offer limit
Thanks to @Kol, @Katana, @Argent, @Massimo, @Dyrianne, @Dragon, @Argyle and @Roak for their donations. This update includes a reduction in travel penalties, an increase in range and an increase in the number of market offers available with Bartering at level 0
Feudera - Medieval game - Patch notes & Resetting your skills: what has changed
Thanks for your donations, you are essential to the project. This update fixes skill resets, market exploits, city scoring, mobile interface issues, and a long list of bugs and inconsistencies across the kingdom. WHAT'S NEW Skill resets. Supporting
🇩🇪 Feudera now speaks German! Full localization update is live for our medieval strategy game!
We are thrilled to announce that the medieval world of Feudera is expanding with full support for the German language. Starting today, you can manage your fiefdom, recruit knights and experience all your cartoony medieval adventures completely in German. W
UPDATE #0.5.99+ "Tears"
This update introduces the Emporium, Tears, the reporting system, market and government changes, mobile interface work, account and privacy updates, and a long list of fixes across travel, sessions, tutorial flow and more. WHAT'S NEW The Emporium an
Update #0.5.99 - Barcelona, items reword & referral
Thank you @Adi, @c0n390, @Marth, @Katana, @Dragoniancommand, @Massimo, and @Argyle for your donations: the game grows thanks to you. The community has been heard: tool uses are back. What’s new Deterministic item wear returns. Tool uses are back, wo
Update #0.5.92 - Population 2.0, new law and trasurer statistics!
This update introduces Population 2.0, new field and tax options, a new law, new items, voting rewards, bug fixes, and tailor balancing changes. POPULATION 2.0 Completely revised the NPC population page of the field. Wine can now be provided to
Feudera — The Medieval Online Role-Playing Game
Feudera is a free, entirely browser-based medieval management MMORPG set in an alternate world where the Roman Empire never fell and history somehow stopped. Set 1700 years after the birth of Christ, it asks players to build, trade, govern, explore, and uncove